Tiberium Wars takes place in the year 2047, at the advent of and during the “Third Tiberium War” when the Brotherhood of Nod launches a worldwide offensive against the Global Defense Initiative, abruptly ending 17 years of silence and crippling GDI forces everywhere. With the odds tipped in the Brotherhood’s favor this time, GDI field commanders rally their troops and begin to combat Nod’s second re-emergence, trying to restore lost hope.
Command & Conquer 3 gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent’s base. All available structures of the faction chosen by the player are constructed on-site at so-called “construction yard” or “drone platform” buildings – which typically begin as large-sized vehicles or aircraft capable of deploying themselves into the aforementioned construction yards or drone platforms – or alternatively at the supporting “crane” and “foundry” structures. When a construction yard, drone platform, crane or foundry has finished building a new structure, the player can select a spot near an existing structure to place it, whereupon building will then rapidly pop up into existence.
Tiberium is the sole resource and is usually gathered from fields of Tiberium crystals scattered around the map. The crystals are gathered by harvester vehicles, which unload their cargo refineries, turning the Tiberium into money.
All three factions (GDI, NOD, Scrin) have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction’s theme and have somewhat varying properties. Units can be classified into infantry, vehicles and aircraft, each with their own subdivisions (against infantry, vehicles, aircraft, structures and combinations thereof). Unit effectiveness against opponents follows the rock-paper-scissors principle found in most real-time strategy games.
Virtually every type of structure in the game acts as a tech tree node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed, or if they are not being provided with adequate power by the supporting “power plant” structures.
Base defense is provided by specialized defensive towers. Later on in the game, the player can begin to build lethal defensive structures such as the Global Defense Initiative’s “Sonic Emitters”, the Scrin’s “Storm Columns” or the iconic “Obelisk of Light” of the Brotherhood of Nod
Microsoft Windows XP
PC with 1.6 Ghz equivalent or higher processor
256 MB of system RAM
512 MB of system RAM for online play with 3 or more players
6 GB available hard disk space
8x speed or faster CD-ROM drive or DVD-ROM drive (for the Collector’s Edition)
64 MB GeForce3-class video card. The game only officially supports cards with ATI (Radeon 8500 or greater) and Nvidia chipsets, and the Intel GMA 900 and GMA 950 products. The GeForce 4 MX is not supported
Sound card with speakers or headphones
Microsoft Mouse or compatible pointing device
56.6 Kbps or better modem for 1v1 online play
Broadband connection for online play with 3 or more players
DirectX 9.0c or above.
Minimum Required Specs:
Windows XP or Windows 2000
1.3 GHz Intel Pentium IV or AMD Athlon processor
256 MB RAM
Nvidia GeForce2 or equivalent video card with 32 MB RAM
DirectX 9.0b compatible sound card
4 GB available hard disk space
Please note that while you will be able to play The Battle for Middle-earth(tm) with the specifications above, play experience can benefit from additional RAM, above the required 256 MB
Nvidia GeForce2 MX is not supported.
Total Size:2.57 GB
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