My experience with America’s Army 3 has been very rewarding thus far.
It feels like the game has an older, more mature player base than what you’d encounter in a contemporary console shooter, and it’s a game that will appeal to those who like realism and tactics. With that said, there are still plenty of problems, such as glitchy animations and weapons bugs, and the entire game could probably get a tightening of its network code to reduce lag. Still, it’s hard to argue with the experience or the price (which is free).
The game is launching with five different environments, each with three different mission scenario options for a total of 15 different map/mission combinations. Initially, the core of the gameplay focuses on an Infantry Soldier (11B). Players first complete Basic Combat Training and then progress to Advanced Individual Training for a variety of specialized roles that the Infantry Soldier performs, such as Advanced Rifleman, Automatic Rifleman, Squad Designated Marksman, and Grenadier. This advanced training allows players to unlock new abilities and gear, customize their gear and equipment loads, increase their in-game skill level, and progress in their Army careers.
Operating system: Windows XP SP2/Vista
CPU: Pentium 4 3.0 GHz
Memory: 1 GB
Video Card: 256 MB, Shaders 3.0, Nvidia 6600 / ATI X1300, DirectX 9.0c
sound card: compatible with DirectX 9.0c
Free on Rail: 5 GB