Scrapland is a deeply immersive 3rd person 3D action/adventure set in a bizarre robotic world made of scrap parts. Renown developer American McGee is serving as Executive Producer to add his unique style of character development, dialog and gameplay style to the design.
As D-Tritus, a robot assembled from junkyard parts, players will navigate the dangerous robot-inhabited city of Chimera on the remote, scrap-planet known asScrapland . D-Tritus can engage his enemies on foot, in customizable gunships, or even take over other robots to make use of their unique abilities.
The game is structured in missions whose objectives are always doing things, instead of finding out how to do them. That is, theplayer will never wonder what to do, which object they need or which character they have to transform into to accomplish a mission. The game itself provides that information constantly and clearly. Fun and challenge lie in what happens and how the system reacts when theplayer does what they are asked to, when they use the objects needed or when they transform into the precise character.
The player has total freedom of movement during most of the game time – it is a little restricted at the beginning for tutorial reasons. InScrapland, the player can freely wander round all levels/maps, interact with all characters, drive all ships and combine, with no restriction, the main mission with any other thing the player feels like doing. The possible casuistry is huge, thanks to which the game world is perceived as living, realistic and unpredictable.
Scrapland’s multiplayer offers a kind of game play based in combat and speed, with the same ships the player can build in single player. Individually or by team, LAN or Internet, Scrapland establishes a new standard in high-competitive multiplayer games.
MINIMUM PC REQUIREMENTS
Pentium III 800MHz Processor
16X CD-ROM Drive
1.5GB Hard Disk Space
64MB DirectX compatible Video Card
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